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Furthest East is a free zone that takes advantage of a glitch in the daily gameplay. It is located in the Uncanny Valley, a restricted access cyber-area where hybridization between man and machine is explored and tested. In a near future, humans are owned by their technological devices and the physical body turn to be a human identity stunt for them. The everyday life is completely gamified, so citizens are pawns that play their days in order to survive, it’s their job.This is the story of Mex, a boy who spend his life serving his Amazon Alexa, and Madda, a girl who succeded in escaping from her reality and now lives in Furthest East.They will try Eliminato: Collection Tabella formattata Formattato: Normale, Spazio Dopo: 12 pt, Non regolare lo spazio tra testo asiatico e in alfabeto latino, Non regolare lo spazio tra caratteri asiatici e numeri to rejoin, Mex will attend an harsh journey through the data desert. However the Uncanny Valley is a gloomy wood that deserves surprising encounters.
Artist
Matteo Messina
Matteo Messina (b. Genova, 1994) lives and works in Milan.
His research is focused on the relationship between gamification and surveillance, as well as, their impact on social structures and citizenship models. He earned a BA in Economics and Management of Arts and Cultural Activities at Ca’ Foscari University of Venice (2016) and a MA in Visual Art and Curatorial Studies at Nuova Accademia di Belle Arti NABA, Milan.
ROPPONGI ART NIGHT SPIN-OFF PROJECT